During an hour in our arena, we usually play 5-6 missions. Teamwork is key in many of the games: the successful team will frequently have to split up, with one group doing one task (e.g., defending the VIP), while the other group does another (e.g., hunt the other team’s VIP). The games are constantly evolving, and we’re always coming up with new ones, so don’t be surprised if you play a game that’s not on the list.
Team Death Match
This game is the most like traditional laser tag. The goal is to kill as many of the other team’s players as you can; players can respawn indefinitely. The team with the most kills at the end wins. Here’s a guns-eye view of the game.
Team Death Match Elimination
This game is like Team Death Match, but each player only has three lives. When those lives are gone, that player has been eliminated from the mission. The goal of your team is to eliminate the other team. With limited respawns, you have to adapt your strategy.
This another Team Death Match variant. The goal is to rack up the kills, but the guns change during the game. You start the game with the standard assault rifles (250 RPM, 15 bullet magazine). After 1:40, the guns change into sniper rifles, which are one-hit kills, but you must reload after every shot. After another 1:40, the guns change into submachine guns (800 RPM, 30 bullet magazines). Each gun requires a strategy that builds on its strengths, which makes this a challenging game. Here’s some video from a game.
There are NO teams — it’s everyone for themselves — and unlimited respawns. Your goal is to rack up the kills. The player with the most kills at the end of the game is the winner.
In this mission, teams are tasked to capture and defend the domination cube. To take control, a player must hold down his/her team’s colored button on the domination cube for the 4 seconds; after capturing the cube, you must defend it against capture by the other team. Whichever teams controls the cube for the longest time wins! See some video from a game here.
This mission is like Domination, but there are three points to control. To win one of the points, the team must control it for three minutes. To win the mission, a team must win two of the three points. Here’s a guns-eye view of the game.
This another Domination variant. The teams battle over a control point, with the controlling team racking up points. The twist is that the control point moves around the arena. Your team must be ready for the point to move and take advantage of that to win the mission.
One player on each team is designated the VIP. Everyone else respawns normally, but the VIP only has one life — when he/she dies, the game is over and their team loses. Your mission is to seek out and kill the other team’s VIP, while keeping your VIP safe. The team whose VIP survives longer wins. One variant of this game we play with smaller groups is VIP Juggernaut, where we give the VIP a submachine gun that fires 800 RPM and twice as much health, so the VIP is very very hard to kill.
Search and destroy
There is a bomb somewhere in the arena — and it has a 4.5 minute timer. Your goal is to find the bomb and move it to the other team’s base. Sounds easy, right? Wrong — because the other team is also trying to find the bomb and move it to your base. When the bomb detonates, the bomb destroys one of the teams — the other team wins!
In this mission, one team is trying to rescue a comrade from deep in enemy territory! Can they get make it in, get the hostage, and get back out in one piece?
In this mission, there are no teams — it’s everyone for themselves. And no respawns either — once you’re out, your out. The last person standing wins! Like the hunger games, teaming up at the beginning will allow you to survive longer. But there can be only one winner, so eventually you must turn on your teammates.
A note on game selection:
Our refs will select the missions that work best given the size of the teams and ages of the players. So you won’t play all of the missions listed above. In addition, we love to throw twists into the games (e.g., play Total Domination, but with sniper rifles instead of assault rifles), so be prepared for something unexpected. After all, battles never go according to plan.